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Overlord II is still a great game that adds a lot of depth to the original formula, but its tone suffers from the overly cartoony presentation. In reality everything is really dictated by Gnarl and not so much the Overlord. Hell, the only reason I can guess the Overlord is doing all this is because he was bullied and wanted revenge on the world. The final conflict motivations have no narrative support. The overall narrative suffers from a lack of believable motivations, and characters that as supposed to be engaging are anything but. The story is still very linear, but with enough side missions to allow you to stray from the course for a bit. Overlord II is a massive expansion on all things overlord, but similar to its predecessor there may still have been some areas that were a bit lacking. Go find another one ya derp! It’s a minor gripe but I’m the Overlord, damnit! You should be trying to please me! NOW GRAB THAT DAMNED TREASURE BAG! Could still be worse (meaning better) I could send out minions with a hall of treasure piles and gear all over the ground and they would run up 10 feet stop, and return because another minion picked up the bag they were going to grab. In Overlord the little gremlins were chomping at the bit to grab new gear, pickup gold and items, and harvest the life force from anything that breaths. My only complaint is that the minions AI may have suffered a slight bit from the first game.
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Elves are now whiny snowflakes that want to save all animals and make out with trees I would even hazard to say that the challenges were setup with a puzzle type mindset.Īll characters have become obnoxious caricatures. Most of the larger boss battles cannot even be won with straight attacks – at least as first.
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Sometimes it has great effects to sweep an invisible blue behind enemy phalanx to set off a bomb up their butt. As I claimed in my Overlord review, the game usually boiled down to attack/withdraw/dodge mechanics, Overlord II offers significantly more options when playing, and Blues are actually useful now! In fact, you’ll definitely want to use some alternatives where possible as in many cases ordering the horde to a frontal assault will net heavy loses. The challenges presented to the player have been expanded as well. The changes are small, but hugely impactful. Blues now have a “blink” ability that makes them invisible to enemies when manually directing them making it easier to sneak past/through enemies or to grab fallen minions. Your browns, reds, and greens now can have mounts that give them some extra abilities. The original structure has not changed, the minion skills and progression remain the same, and everything that you could do in the last game you can do in Overlord II – and now more. The gameplay around minions is greatly expanded, but still handles very well. Puns are not the only form of Evil ComedyĬatapults and other types of periodic gameplay help break up the monotony of previous game The game chose the Rose as the cannon mistress for the events in Overlord II– which is disappointing because the 100% corruption playthrough with Velvet as mistress is the best way to play the game.
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But it is pleasing to see the story is still cohesive with the previous game – Somewhat. More of a conduit to keep your Overlord finding new people to dominate or destroy, I never found myself upset with the story, just never ever enthralled by it. The story as a whole really isn’t all that amazing, but it’s still well written and executed. You play the son of the previous game’s Overlord who has been bullied and shunned into evil. And much the way that no one expected Darth Vader’s origins to be a whiny brat that gets triggered by sand, I did not quite expect the key to evil to be either genetics or result of child bullying. I thought bullied kids were supposed to be passive aggressive white collar bosses, not world dominating psychosĪre people born evil or made that way through circumstance? In Overlord IIwe get a chance to find out.
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